AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on iOS in Dominican Republic Q1 2024
In Q1 2024, the top 5 2D Cartoon Games on iOS in the Dominican Republic showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance.
In the first quarter of 2024, the top 5 2D Cartoon Games on iOS in the Dominican Republic demonstrated diverse performance trends. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users for these popular titles.
IQ Boost: Training Brain Games
Throughout the quarter, IQ Boost saw a significant decline in weekly downloads, starting strong at 28K in early January but tapering off to just 66 by the end of March. Weekly revenue fluctuated, peaking at $36 in the first week and dipping to $12 by the last week. Active users followed a similar trend, initially increasing to 32K but eventually decreasing to 7.9K.
Candy Crush Saga
Candy Crush Saga maintained a consistent performance in Q1. Weekly downloads hovered around 3K, while revenue remained stable, peaking at $8.2K in early January and closing the quarter at around $6.9K. Active user numbers were robust, ranging from 37K to 41K, showing slight fluctuations but overall stability.
Royal Match
Royal Match exhibited steady weekly revenue, starting at $3.5K and rising to $4.6K by the end of March. Weekly downloads remained relatively stable, with minor variations around the 2.5K mark. Active user numbers were consistent, ranging from 28K to 29K throughout the quarter.
Wood Nuts & Bolts Puzzle
Wood Nuts & Bolts Puzzle saw an interesting trend in Q1 2024. Weekly downloads peaked at 3.9K at the end of January but dropped to around 2K by late March. Revenue showed a similar pattern, starting at $41 and peaking at $201 before stabilizing around $88. Active users increased steadily, reaching 9.2K by the end of March.
Among Us!
Among Us! experienced moderate fluctuations in weekly downloads, ranging from 1.5K to 2.6K. Revenue was relatively stable, with minor peaks and troughs, ending the quarter at around $43. Active users saw some variability, starting at 6.6K and ending at 5.8K, with a notable peak in the final week of March at 5.9K.
For more detailed insights and data on these games, visit Sensor Tower.